OS
v1.7.5
Documentation
|
This structure should be used to define an item for a state transition table. More...
#include <fsm.hpp>
Public Member Functions | |
transition ()=default | |
transition (signalID iSignal, signalAction_t sGuard, state &next, historyMode mHistory=historyMode::NO_HISTORY, void *sigData=nullptr) | |
transition (signalID iSignal, state &next, historyMode mHistory=historyMode::NO_HISTORY, void *sigData=nullptr) | |
transition (signalIDType iSignal, signalAction_t sGuard, state &next, uint8_t mHistory=0U, void *sigData=nullptr) | |
transition (signalIDType iSignal, state &next, uint8_t mHistory=0U, void *sigData=nullptr) | |
This structure should be used to define an item for a state transition table.
|
default |
|
inline |
|
inline |
|
inline |
|
inline |