OS
v1.7.5
Documentation
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The state callback argument to handle the state-machine dynamics and provide execution information. Some methods can be written to perform state-transitions. More...
#include <fsm.hpp>
Public Member Functions | |
void | nextState (state &s, historyMode m=historyMode::NO_HISTORY) noexcept |
Produce a transition to the desired state. | |
void | startState (state &s) noexcept |
Set the nested initial state ( sub-state ). This The application writer should change this field to set the initial transition if the current state is a parent(or composite state). Using this method only takes effect when the state is executed under the signalID::SIGNAL_START signal. | |
bool | timeoutSet (const index_t i, const qOS::duration_t t) noexcept |
Set the time for the selected built-in timeout inside the target FSM. | |
bool | timeoutStop (const index_t i) noexcept |
Stop the time count for the selected built-in timeout. | |
state & | thisState (void) noexcept |
Get a reference to state being evaluated. | |
stateMachine & | thisMachine (void) noexcept |
Gets a reference to the state machine in which this state is contained. | |
signalID | signal (void) const noexcept |
Get the Signal ID currently being evaluated for this state. | |
status | lastStatus (void) const noexcept |
The last state return status. | |
Public Attributes | |
void * | SignalData |
void * | Data |
void * | StateData |
The state callback argument to handle the state-machine dynamics and provide execution information. Some methods can be written to perform state-transitions.
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inlinenoexcept |
The last state return status.
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inlinenoexcept |
Produce a transition to the desired state.
[in] | s | The state object. |
[in] | m | The transition to history mode. This argument can be ignored ( default = sm::historyMode::NO_HISTORY ). |
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inlinenoexcept |
Get the Signal ID currently being evaluated for this state.
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inlinenoexcept |
Set the nested initial state ( sub-state ). This The application writer should change this field to set the initial transition if the current state is a parent(or composite state). Using this method only takes effect when the state is executed under the signalID::SIGNAL_START
signal.
[in] | s | The state object. |
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inlinenoexcept |
Gets a reference to the state machine in which this state is contained.
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inlinenoexcept |
Get a reference to state being evaluated.
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noexcept |
Set the time for the selected built-in timeout inside the target FSM.
[in] | i | The index of the requested timeout (0, 1, 2 ... (Q_FSM_MAX_TIMEOUTS-1 ) ) |
[in] | t | The specified time given in milliseconds. |
true
on success, otherwise returns false
.
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noexcept |
Stop the time count for the selected built-in timeout.
[in] | i | The index of the timeout (0, 1, 2 ... (Q_FSM_MAX_TIMEOUTS-1 ) ) |
true
on success, otherwise returns false
. void* qOS::sm::handler_t::Data |
The user storage pointer. If the FSM its running as a task, this will point to the event_t structure
void* qOS::sm::handler_t::SignalData |
The data with which the signal is associated
void* qOS::sm::handler_t::StateData |
The state user storage pointer